Distantly Yours: Web Design and Photos in Bloomington, IN, by Dan Hiester


The secret to phenomenally bad videogame plot exposition

I got a chance to spend some time with the Mega Man 9 demo last night, and I have to say, they really, really nailed the 8-bit look and feel. They even got the story exposition right! And by right, I mean it was awesomely bad!

The secret to awesomely bad plot exposition

What made it so bad was more than just the campy plot where robots all turn evil and Mega Man must save the say. No, what made it so truly horrible was the way each screen would cut off the story in the middle of a sentence.

In fact, I’m confident they deliberately wrote it so that each screen ended with a modifier, so that you’d be unable to see what noun or verb is modified until you see the next screen.

This kind of thing was probably due to careless localization back in the 8-bit days, but here, it’s too consistent. It really looks as if Capcom’s lone grammar Nazi insisted on cutting off each sentence right after a modifier, in order to poke fun at how bad English localizations used to be.

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