How music reviews differ from videogame reviews
One thing I noticed about music reviews is that they seem less fixated on getting a 9.0+ score. Perhaps it’s time to think about why a 7.0 review score may be okay for music but not for a videogame.
Forget algorithms, psychoacoustic models and bit rates. When you look beyond the technical implications of lossy compressors, all they do is remove data from images and sound we won’t likely miss. If only we had compressors that did the same thing for text.
One thing I noticed about music reviews is that they seem less fixated on getting a 9.0+ score. Perhaps it’s time to think about why a 7.0 review score may be okay for music but not for a videogame.
Nine Inch Nails’ latest album, The Slip, may be something of a conundrum, but that’s fine – music critics can handle that. However, how would videogame critics handle a conundrum like this?
If you’ve seen last year’s tech demos of the next version of Flash, then you probably know that Flash is well on its way to becoming what Director was five years ago: an expensive software package bloated with features the majority of its users will never need. If Flash killed Director by being a cheap alternative, then when will we see a cheap alternative to Flash? And will it be proprietary software or not?
Ironically, I feel like I only spent about a quarter of my time on this project actually designing! That’s what happens when you redesign a site with content that is visual, as well as textual.